Monday, February 22, 2010
Virtue: Temperance
Vice: Pride

He follows the dictates of the Sacred Band, not of his Bloodline.
Skill Specialties:
Brawl
Weaponry
Stealth
Intimidation
Crafts

Merits:
Fighting Style: Boxing, Improvised Weaponry, Staff Fighting.
Fleet of Foot.
Iron Stamina
Language

Embraced, July 9, 371 BC (1 day after the battle of Leuctra, where Kalius first died)

His sire took him to Egypt, where he stayed 70 years until 285 BC. In 250 BC they went to Carthage to join the "Brujah". In 232 BC he was "released".

146BC Roman forces breached the walls of Carthage. All inhabitants were sold into slavery. The city was burned to the ground and the land was sown with salt.

Travelled to Rome. (Did not consider himself a real Brujah.) Stayed there until:

73BC Rome faced a 2nd slave uprising in Sicily.

Where he was captured and forced into "slavery" for a Methusalah, who was eventually killed 300 years later. He rose among the ranks of the Methusalah's "court" and became one of his more trusted warriors.

In 302, joined the under-armies of Constantine for 80 years. Eventually moved to Byzantium/Constatinople (330) and became a "General" with this army. They existed to eliminate the lycan population in addition to keeping things quiet. Harbinger of the Camarilla.

400 - Flees West to avoid the Huns.

455 - Joins in the Vandal sacking of Rome. Returns to Carthage with Genseric.

Lays low in Carthage for 500 years. While there, he becomes friends with many other clans, including Ventrue, Setites, and Nosferatu. Some are still his friends to this day.

Avoids the "diablarie" craze of the 1000 - 1200's. Wanders through Africa to escape the politics. Learns how to disappear in the soil like the Gangrel but can only do it as a last resort and only when full.

Returns in time for the Inquisition. Barely avoids that and heads back to Constantinople. Stays there until the 1400's. Makes more friends. Is attacked often by the Assamites. Moves back to Rome, and attends the Council of Thorns. His bloodline is examined and he is told he is Brujah, but he does not really fall in the typical stereotypes of that clan. Some of his friends shun him, but many others do not.

1658, takes the boat trip to the New World and deals with the Lycans. He constantly moves west, avoiding wars, politics, and revolutions. He hires himself out as a trainer and mercenary to any Princes who would want to pay for him. His friends get him many appointments. His most recent is in Houston, where his friend Rowena Zebulon is a Ventrue Primogen. She got him his present position as Sheriff of Houston.

V:TM notes:

300 B.C.-146 B.C.
Carthage built by Brujah, Baali and Assamites in an attempt to recreate Enoch (the First/Second City). The Brujah claim all the credit.
Punic Wars: Roman Kindred (mostly Ventrue and Malkavians) think Carthage is a BAD THING. Romans come and burn Carthage to the ground. The Brujah blame the Ventrue, and still hate them to this day, although many neonates have no clue why.


A.D. 1 (?)
Gangrel Antediluvian Ennoia falls into torpor.


A.D. 33
Set vanishes


121
Last verifiable sighting of Haqim, Assamite Antediluvian


413
The Cainite Heresy. Some priestly types decide that Caine was God's favorite child, or else God would have killed him right off for that whole Abel thing. They think it is their obligation to help Cainites.


642
Muslims invade Egypt, thoroughly upseting the Setites.


754
Cainite Heresy is declared anathema.


1005
Venetian Necromancer Agustus Giovanni is Embraced by the Antediluvian Cappadocius. Giovanni's family becomes an influential part of the Cappadocian clan.


1022
Goratrix of House Tremere uses a captured Tzimisce elder to turn the House's leaders into vampires. The Tzimisce are royally pissed.


1121
The Tremere witch Virstania (the Mother of Gargoyles, as she likes to call herself) creates the first Gargoyle, named Chaundice. Like most Gargoyles, Chaundice was presumably made from leftover Garngrel, Nosferatu and Tzimisce parts. The Nosferatu and Gangrel join the Tzimisce in the war against the Usurpers.


1133
Tremere finally finds the body of an Antediluvian after a long search. He and his followers raid Saulot's tomb, and Tremere himself diablerizes the Salubri Antediluvian. He sends his flunky LeDuc off to go start the purge of the Salubri.
1213
Beginning of the Inquisition


1314
Goratrix of House Tremere gets fed up waiting for the old man to die and leave him king (or whatever). He decides to go leave the Tremere. Eventually, he and his followers join the Sabbat, because they know how much the Tzimisce love the Tremere.


1347
Black Death sweeps through Europe. Cainites run low on food.


1381
The Brujah Tyler attacks the Ventrue Hardestadt, starting the Anarch revolt.
The Lasombra Gratiano and the Tzimisce Lugoj get the bright idea to diablerize their sires/Antediluvians.
Assamites take advantage of the chaos to begin campaign of diablerie.


1435
Hardestadt calls a meeting of elders to discuss the "Anarch Problem."


1444
Agustus Giovanni diablerizes Cappadocius, and begins Tremere-like purge of the Cappadocians and all related bloodlines. Most clans accept bribes not to interfere. In modern nights, even most elders don't recall the name of the clan that spawned the Giovanni.


1476
With the general air of revolution sweeping throuh Kindred society, some Cainites just can't help themselves. The formerly loyal Tremere Virstania (the Mother of Gargoyles), becomes fed up with Clan Tremere's hierarchy, and leads the Gargoyles in a revolt.


1493
The Convention of Thorns:
The Camarilla is founded.
The Anarch Revolt is officially over. No one tells the Anrachs, who go rampaging throughout the countryside and eventually form the Sabbat.


1495
A Nosferatu locates the Assamite fortress of Alamut. The Assamites decide it's best to sue for peace before someone else finds it.


1496
The Treaty of Tyre: The Assamites agree to stop killing everybody, and submit to the Tremere blood curse.


1529
Assamites lay siege to the Tremere stronghold in Vienna. Lots of Warlocks die, but they eventually push the Assamites back. Then the Assamites return several years later to do it again. And again. And then a couple more times.


1803
The Purchase Pact ends the Sabbat Civil War. Sabbat members are no longer allowed to fight amongst themselves. This news is spread throughout the sect, but no one pays attention.


1870
Gangrel Antitribu split into two distinct bloodlines: Country and City. Most Cainites who learn of this don't care.


1930
Ventrue Archon Lucinde becomes blood bound to the Setite Kemintiri, who is posing as her former lover. The Inner Circle creates the Red List and names Lucinde first Alastor. She is very good at hunting down Anathemas, just not Followers of Set named Kemintiri.


1933
The Sabbat's code of Milan. The tenets of the Sabbat are officially laid down, in Archbishop Giangaleazzo's city. More on him later.


1957
The Third Sabbat Civil War. Only lasts a hundred days, but the Panders (Sabbat Caitiff--Caitiff Antitribu?) end up gaining official Sabbat recognition and clan status. Noddists worldwide protest about the clanless coming to rule.


1997
The Night of Bloody Terrors. Giangaleazzo, Archbishop of Milan (told you we'd get back to him!), decides he would rather be a Prince, defects to the Camarilla, and burns the original copy of the Code of Milan (along with all Sabbat in his city). Sabbat high command is royally P.O.'d, but just can't seem to be able to do anything about it.


1998
Assamite Methuselah Ur-Shulgi wakes up and breaks the Tremere curse after a week's preparation. The Tremere are pissed, and the Assamites go back to diablerizing Cainites--especially the Tremere.
Gangrel Justicar Xavier thinks he's met an Antediluvian and decides to take his clan out of the Camarilla.
Saulot's spirit/soul finally takes over Tremere's body. Tremere decides that the thing to do is to go take over his errant-protege Goratrix's body. The end result is that Goratrix ends up trapped in a mirror and the majority of House Goratrix (the Tremere Antitribu) end up meeting Final Death.
The Camarilla Inner Circle chooses the new Justicars to guide the Camarilla through Gehenna. They pick such a sadly inept bunch that you wonder why they even bothered.


1999
Archbishop Moncada, a pillar of the Sabbat, is assassinated in his haven. Assamites claim credit.
Ravana/Dracian/Zapathasura (Ravnos Antediluvian) wakes up in India. Most Ravnos go crazy and diablerize each other. It takes the combined forces of the Kuei-jin, the Technocracy, and other mysterious forces to finally kill him. Most Kindred don't realize that Gehenna is about to start.


The not so distant future
Gehenna. It's the end of the world as we know it.

Other character notes:

Celerity, Potence, Presence

All difficulties to resist frenzy increase by two for Brujah characters, to a maximum of 10.

There are three main factions among the Brujahs: the Idealists, the most conservative traditionalists; the Iconoclasts, the most complete anarchs; and the Individualists, who combine the best of the two other factions. These latter factions have propelled the clan into leadership in some areas and to dominate in those small areas of Greece , Switzerland, and Italy which the Brujah control today.

In America , the Brujah helped forment the rebellion against England at the end of the eighteenth-century and many traveled to the new country after the Revolutionary War. In the 1940s, one of their number, Jeremy MacNeil, became the catalyst in driving the princes from the cities along the American West Coast and the setting up of the Anarch Free States out of a coalition of the Brujah, the Ravnos, the Nosferatu and the Gangrel . MacNeil is still the leading Anarch in Los Angeles.

Organizationally, the Brujah tend to be faddish, and their meetings largely celebrate their independence. They will gather occasionally for what is termed a rant. The rant provides an opportunity to share information and acknowledge accomplishments and failure. The clan has few rules, but does demand that members not violate the Masquerade that keeps their presence hidden from mortal society, and do nothing to endanger the clan. Those accused are tried and judged at a rant. There being little organization, the Brujah leadership is exercised by power individuals.

Potence is Discipline that grants the vampires supernatural strength. Each dot grants an automatic success on any rolls involving Strength, and does not require activation.

Presence, the discipline of unnatural attraction and emotional control. This discipline is the ultimate exaltation of the "Power of personality" that many kindred have. Clans Brujah, Followers of Set (including the Warrior Setites), Toreador and Ventrue possess mastery over the Discipline. Several Bloodlines, including the Baali, Daughters of Cacophony, Tlacique and True Brujah practice it as well. It is one of the three 'default Disciplines' for the Caitiff.

"Blush of life" spend one vitae to look more human.

Camarilla strongholds:
London
New York
Vienna (sometime meeting-place of the Inner Council; believed to be the resting-place of Tremere)
Venice (meeting place of the Inner Council)
Chicago (currently without a prince)

Houston: Neither the Camarilla nor the Sabbat has much interest in Houston - at least, not until they've finished fighting it out in the northeast. A few wandering Anarchs occassionally pass through, which means Houston is an open market for many Independents.

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